Iconic Researcher & Cambridge Graduate, Rachel Armstrong hosted our sixth week GAMSWEN lecture. Filled with surprise, Rachel forms connections with the worlds of science, architecture and technology through research and ideas of others. She is apart of TED (Technology, Entertainment, Design) a non profit organisation with the desire to put constructive ideas into practice.
Rachel started of by mentioning a bit about her background. She stated that her career was not based on architecture and the field of humanities. She started as a medical doctor, exploring the elements around her and understanding the form these elements are structured in and the changes these forms make. Her research and examples relating to Synthetic Biology was interesting. Sharing a story about her time in a Leprosy hospital, Racheal identified the effects of Leprosy and explains how the characteristics of this disease can isolate a human being away from the rest of the world. Eventually changing human behaviour as well as appearance. The example of this disease was to highlight that lack of engagement with the foundation around us leads to a destruction of the body.
Students were treated to a video based on the topic of origin and biology. She asked a number of students what they saw and a majority would agree that it looked like a microscopist preview of cell multiplication. Rachel’s research was becoming to complex to relate to however I was able to find another example of Science, Technology and Design being used by a majority of students if they knew it or not.
Home entertainment system Sony Playstation 3 users use their consoles as apart of research. Stanford University started a distributed computing project called Folding@Home to understand the cause of some world known diseases. With many Playstations connected world wide, researchers are able to research protein folding and its relationship with diseases assuring console users that their participation will provide a better understanding of the ill world.